3/2/2024 0 Comments Halo infinite weapons mapBeing able to bounce a Fuel Rod shot off a wall could open up new ways to interact with Infinite’s maps while also being a rival to the SPNKR. I love the M41 SPNKR as much as the next guy but why has every other rocket-inspired weapon been stripped from Halo’s sandbox in Halo Infinite? Honestly, the return of the Fuel Rod Cannon wouldn’t act as a complete duplicate of the rockets but would at least offer an alternative way of utilizing a rocket-based weapon. It realistically only acts as a cosmetic change but having this weapon make a return would offer a nice change in pace for all its minor gameplay differences. Don’t get me wrong, I love the UNSC Sniper Rifle but there’s something to be said for reintroducing the original Beam Rifle into BTB maps at the very least. Beam Rifleĭespite the Skewer acting as a combination of the Sniper Rifle and the now absent Spartan Laser in multiplayer the only real reliable option for sniping in Halo Infinite for most players is to use the UNSC Sniper Rifle. The classic Shotgun would not only offer a sound alternative but also would probably see more usage than the current shotgun. I can probably count on one hand the number of times I’ve seen players use the Bulldog outside of Infection and Super Fiesta. Having this introduced into regular multiplayer too would also incentivize players to actually use the game’s shotgun. There’s just something about the frantic loading of a single shell into the M45 and M90 that made it such a great risk-reward weapon in game modes like Infection. Speaking of the Bulldog, if Halo Infinite Season 4’s inclusion of Infection has done one thing it’s that it’s made players miss the classic Shotgun. It wouldn’t outperform the Assault Rifle at medium or long range but would be the perfect choice for those looking to tear through Spartan’s shields up close when a Bulldog isn’t available. However, having a weapon like the SMG would be a welcome return to Infinite’s gameplay loop. Sure the Assault Rifle and Bulldog offer some choices when engaging an enemy in close quarters. Halo Infinite definitely has a close-quarters problem when it comes to kinetic weapons. Plus having the Banished red design on a Carbine would be beautiful to see. It’s precise but can be fired at speed which ultimately balances out with the UNSC Commando Rifle and Battle Rifle. The Carbine is the perfect choice to fill that gap in the game’s sandbox. However, Halo Infinite really doesn’t have a Covenant/Banished weapon that even competes with the UNSC Battle Rifle. It acts as a Banished version of the DMR and I’m all for it. I’m going to be the first to say that Halo Infinite’s Stalker Rifle is totally fine. Its inclusion could even replicate the Sniper Rifle and Skewer swap out on certain maps or the Commando Rifle and Battle Rifle. While the Cindershot is certainly a welcome addition to the weapons roster and acts as a sort of combination between the Fuel Rod Cannon and Grenade Launcher, it’s fair to say that having an alternative to the weapon in certain modes and maps would be a welcome addition to Infinite’s sandbox. Grenade LauncherĬurrently, the only explosive weapon we have in Halo Infinite that comes close to the Grenade Launcher is the Cindershot. The Plasma Rifle felt like an alien weapon to use as a Spartan in previous games and that’s what made it so special. The Pulse Carbine instead looks like a regular rifle weapon but with a few LEDs attached. It also lacks the alien style of the Plasma Rifle. While weapons like the Pulse Carbine in Halo Infinite have attempted to fill the gap left by the Plasma Rifle it simply doesn’t hit the same. N noticeably absent from 343-led original Halo projects, except for its appearance in Halo 5: Guardians.
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